Tuesday, February 28, 2012

Timing & Spacing Research

http://www.algarcia.org/AnimationPhysics/Timing_Tutorial.pdf

During my research I came across this amazing pdf of the physics of timing and spacing. It goes in depth about many different points about animation. Check it out if you are interested in learning more, just click the link above.



I learned a lot from reading the pdf, and most of the information was new to me. They talk about the different ways of measuring time. Therefore, with these measuring techniques, you can understand how to time out your animation.

1.) Frames 
2.) Keys
3.) Clocks


Although there was a lot of new information, they also went over many of the basics of animation. Such as, uniform motion and slowing in and out. However, they did mention a VERY interesting formula to determine the distance when something is dropped from the apex. The apex is your highest point during the animation. The formula is listed below...

(Distance in inches) = (1/3 inch) x (# of frames) x (# of frames)


Using this formula will not only give you more realistic animations, but a better understanding of distance and spacing.

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